So I am trying to create my own methods (like Update, Start etc)
I get no errors but nothing happens, here are my classes:
using UnityEngine;
using System.Collections;
public class BeastScript : MonoBehaviour
{
void Update()
{
#region INPUT
//KEYS
if (Input.anyKeyDown)
{
OnKeyDown(Input.inputString);
}
if (Input.anyKey)
{
OnKeyHold(Input.inputString);
}
//MOUSE
if (Input.GetMouseButtonDown(0))
{
OnMouseClick(0);
}
if (Input.GetMouseButtonDown(1))
{
OnMouseClick(1);
}
if (Input.GetMouseButtonDown(2))
{
OnMouseClick(2);
}
if (Input.GetMouseButton(0))
{
OnMouseClickHold(0);
}
if (Input.GetMouseButton(1))
{
OnMouseClickHold(1);
}
if (Input.GetMouseButton(2))
{
OnMouseClickHold(2);
}
if (Input.GetMouseButtonUp(0))
{
OnMouseRelease(0);
}
if (Input.GetMouseButtonUp(1))
{
OnMouseRelease(1);
}
if (Input.GetMouseButtonUp(2))
{
OnMouseRelease(2);
}
#endregion INPUT
}
public virtual void OnKeyDown(string key) { }
public virtual void OnKeyHold(string key) { }
public virtual void OnMouseClick(int button) { }
public virtual void OnMouseClickHold(int button) { }
public virtual void OnMouseRelease(int button) { }
}
Here is the derived
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using Beast;
using Beast.BUI;
using Beast.Extensions;
using System;
using UnityEngine.Events;
using Beast.Web;
public class Tester : BeastScript {
void Start()
{
}
void OnGUI ()
{
}
void Update ()
{
}
public override void OnMouseClick(int button)
{
base.OnMouseClick(button);
if (button == 0)
{
print("Works");
}
}
}