Troubles with raycasting to find tags

Hi all,

I've been trying to make a crosshair that changes color when it hovers over objects with particular tags (i.e, "Friend" and "Enemy" tags). I had a look around, and saw you needed to raycast to find such things. Raycasting's unfamiliar territory for me, so I'm kinda flying blind here. This is the script I have:

var crosshairTexture : Texture2D;
var crosshairRange = 200;

private var hit : RaycastHit;
private var facingDirection = transform.TransformDirection(Vector3(0,0,1));

function Update () 
{
    if (Physics.Raycast(transform.position, facingDirection, hit, crosshairRange))
    {
        if(hit.collider.gameObject.tag != "Untagged")
        {
            if (hit.collider.gameObject.tag = "Enemy")
            {
                crosshairTexture.color = Color.(1, 0, 0, 0.5);
            }

            else if (hit.collider.gameObject.tag = "Friend")
            {
                crosshairTexture.color = Color.(0, 1, 0, 0.5);
            }

            else
            {
                crosshairTexture.color = Color.(1, 1, 1, 0.5);
            }
        }
    }
}

In line 13 - `if (hit.collider.gameObject.tag = "Enemy")` it comes up with the error "expecting ), found =." and also "Unexpected token Enemy." I've tried a few different versions of the hit.collider.gameObject.tag thing, none of which have worked. I know this is probably just a simple mistake (last time I forgot to capitalize a 'u') but I can't for the life of me figure it out.

Any help would be appreciated!

Was answered on another forum, to anyone who's got the same problem. Basically the solution was to change the `gameObject.tag == "Enemy"` and so on to `gameObject.CompareTag("Enemy")` If you wanna see the whole script, the link is http://forum.unity3d.com/threads/64880-Troubles-with-raycasting-to-find-tags.