Troubleshoot remote debugging

Hi there,

I’d like to remote debug my Unity app on my iPod.
I followed the iOS remote debugging instructions on http://unity3d.com/support/documenta.../Debugger.html

Network is OK (I can ping my device) and I’ve set up all the required options but when I clicked on “Attach to process” in MonoDevelop I can not see my device in the list. Only the Unity Editor (placeholder) and null (mono) are listed.
What is really strange is it worked once! I saw my device, attached the process and did my debug. But from then no way to get it listed anymore.

So my question is: how can I troubleshoot this? Is there a way to refresh this list? Anyone knows how it works?
If needed I can use a sniffer to spot for particular network messages.

Thanks in advance, this remote debug feature looks so essential!

The device broadcasts on its local network. If possible, make sure that there are no other active network connections on the device.

The process list in MD autorefreshes every few seconds.