I’d like to remote debug my Unity app on my iPod.
I followed the iOS remote debugging instructions on http://unity3d.com/support/documenta.../Debugger.html
Network is OK (I can ping my device) and I’ve set up all the required options but when I clicked on “Attach to process” in MonoDevelop I can not see my device in the list. Only the Unity Editor (placeholder) and null (mono) are listed.
What is really strange is it worked once! I saw my device, attached the process and did my debug. But from then no way to get it listed anymore.
So my question is: how can I troubleshoot this? Is there a way to refresh this list? Anyone knows how it works?
If needed I can use a sniffer to spot for particular network messages.
Thanks in advance, this remote debug feature looks so essential!