true rgb color shader that does not react to lights

Is there a shader in which I can apply a texture and have the actual rgb colors render without being influenced by lights?

Try this:

Shader "Texture Simple" {
	Properties {
		_MainTex ("Base (RGB)", 2D) = "white"
	}
	SubShader {
		Pass {
			SetTexture [_MainTex]
		}
	}
}

hi daniel, thanks for your response. Where would I put that?

Just go to Assets → Create → Shader

Then open the shader in Unitron and paste the code right there. Then on a material click the drop down menu and go to Texture Simple.

unitron? That is your script editor correct?

Yes, but it comes with Unity. Just double-click the shader file and it should open.

-Jeremy

awesome thanks man! 8)

Hey Daniel,
How would you have it render a 2dTexture?

What do you mean?

render to a 2d texture would require Unity Pro and then use RenderTexture

I mean, I would like the user to apply their image to the side of a cube. I laid out the uvs of the cube so that the image appears on all sides but that would require a 2dTexture correct?