Try Catch not working with VideoPlayer

I am trying to play a video using Unity’s VideoPlayer which I have attached to the camera. I want the user to be able to enter the file path of a local video file and the VideoPlayer should then play the video. I got this working fine but I can’t seem to handle exceptions when the user enters a path that is not valid, for instance:

		try
		{
			videoPlayer.url = @"C:\blah";
		}
		catch
		{
			print ("error");
		}

does not print “error” but instead continues execution and gives me an error in the console saying “Can’t play movie [C:\blah]”


I can’t think of any reason why this error shouldn’t be caught by using the try catch method. I am using the latest version of Unity.
If you cannot use the try catch method to catch this exception, then I need a way to test if the url is valid and will play properly (e.g. the file is not corrupt)

@TacoMakerMan
You just need to register to the built in errorReceived event of the video player.
[In case the answer wasn’t found and for anyone else searching]

private void Start () {
	loadingUI.GetComponentInChildren<Text>().text = "Loading Video

Please Wait";
videoPlayer.url = “My URL”;
videoPlayer.errorReceived += VideoPlayer_errorReceived;//THIS LINE!!!
videoPlayer.Prepare();
}

private void VideoPlayer_errorReceived (VideoPlayer source, string message) {
	loadingUI.GetComponentInChildren<Text>().text = "This video is incompatible.

The video should be encoded
with H.264 as an MP4 file.";
videoPlayer.errorReceived -= VideoPlayer_errorReceived;//Unregister to avoid memory leaks
}

@TacoMakerMan

Here is what I do for files so I hope it helps:

    //The desired directory name of the folder that will be created in your drive
    public string directoryName = "PlayerFiles";

    //Path name of the file that will be in your directory
    public string pathName = "playerData.txt";

    //Private variables used to give the full names of their locations
    string fullDirectoryName;
    string fullPathName; 

    void Start () {

        //Remember the double slashes are important in path names
        //This is the full location of the directory
        fullDirectoryName = "C://" + directoryName;

        //This is the full location of the path/file
        fullPathName = fullDirectoryName + "//" + fullPathName;

        //Checks if the directory exists and if it does not then it will create it
        if (!(Directory.Exists(fullDirectoryName)))
        {
            Directory.CreateDirectory("C://" + directoryName);
        }

        //Checks if the file exists and if not then it returns
        if (!(File.Exists(fullPathName)))
        {
            Debug.Log("Video File Does Not Exist!");
            return;
        }

        //This is the best case scenario. The file exists and will play
        else
        {
            Debug.Log("The video is playing");
        }
    }