Try to do a tutatorial and get 2 errors (70,55): BCE0019: 'GetComponent' is not a member of 'Object'. 61,24): BCE0019: 'transform' is not a member of 'Object'.

#pragma strict
var keyTurnLeft :String;
var keyTurnRight :String;
var keyThrust :String;
var keyReverseThrust :String;
var keyFire :String;
var thrustTurnPower :float;
var thrustPower :float;
var boostersPrefab :GameObject;
var boostersPos :GameObject;
private var instanBoosters;
private var instanBoostersExist :boolean;

function Start () {

}

function Update () {
if(Input.GetKey(keyTurnLeft))
{
GetComponent.().AddTorque(Vector3.up * -thrustTurnPower, ForceMode.Acceleration);

}

else if(Input.GetKey(keyTurnRight))
{
    GetComponent.<Rigidbody>().AddTorque(Vector3.up * thrustTurnPower, ForceMode.Acceleration);
}

else
{
    GetComponent.<Rigidbody>().angularVelocity = Vector3.zero;
}

if(Input.GetKey(keyThrust))
{
    StartBoosters();
    GetComponent.<Rigidbody>().AddForce(transform.forward * thrustPower, ForceMode.Acceleration);
}

else if(Input.GetKey(keyReverseThrust))
{
    StartBoosters();
    GetComponent.<Rigidbody>().AddForce(transform.forward * -thrustPower, ForceMode.Acceleration);
}
else
{
    StopBoosters();
}

}

function StartBoosters()
{
if(instanBoostersExist == false)
{

    instanBoosters = Instantiate(boostersPrefab, boostersPos.transform.position, boostersPos.transform.rotation);
    instanBoosters.transform.parent = boostersPos.transform;
    instanBoostersExist = true;
}

}

function StopBoosters()
{
if(instanBoostersExist == true)
{
var emitter :ParticleEmitter = instanBoosters.GetComponent(“ParticleEmitter”);
emitter.emit = false;
Destroy(instanBoosters, .75);
instanBoostersExist = false;
}
else
return;
}

function StartBoosters()
{
if(instanBoostersExist == false)
{

    instanBoosters = Instantiate(boostersPrefab, boostersPos.transform.position, boostersPos.transform.rotation);
    instanBoosters.transform.parent = boostersPos.transform;
    instanBoostersExist = true;
}

}

function StopBoosters()
{
if(instanBoostersExist == true)
{
var emitter :ParticleEmitter = instanBoosters.GetComponent(“ParticleEmitter”);
emitter.emit = false;
Destroy(instanBoosters, .75);
instanBoostersExist = false;
}
else
return;
}