Hello,
I’m on Unity 2019.2.
Here is my scene on the left. And the render i would reproduce on the right.
I tried many things to do it with :
Lighting
Reflection probe
Shader (with Amplify, but it’s difficult to do)
My Scene actually have 2 directionnal light opposited to light the object. Because with just one, a side is too dark and we need to see details.
My last try was to create a sort of “light dome” wich light the model in any sides but i don’t successed.
I really need help, i’m trying to do it since many weeks with no good results ! Thanks
I think the look you are trying to create needs "global illumination. This tutorial might help
Lighting in Unity is not governed solely by lights placed in the scene, but also by Global Illumination (GI), which includes light that bounces from one surface onto another. In this tutorial, you'll learn how to configure Global Illumination to get...
mgear
May 11, 2021, 7:14am
3
And missing Ambient Occlusion.
Easy to test is remove one light and reduce the shadow power in the remaining, this will give a fast ambient that will cut the total black look on the opposite side.
Ok, thanks, i’m going ahead.
i add Ambiant occlusion and it makes a nice effect.
But when i set layers to my objects, and set it in my camera profile, it doesn’t work.
And even if i set it to Default or Everything, it doesn’t show in build.
This could be cause of build start with another camera ?
You must first set the materials equal. For example, the body color is black
Second, you must use the IBL Skybox
Third, you must use the post processing effects specially color grading (gamma, contrast)