Hi there,
I’m just trying to add a fade multiplier value to the text mesh pro shader but I’ve been hitting a wall.
Basically I just want to add something to the end like this but I can’t seem to add the fadeValue variable without getting an undeclared identifier error.
return faceColor * (input.color.a*fadeValue);
I’ve had a little to do with shaders but I can’t figure out what Im doing wrong.
any ideas?
Thanks!
Pete