I have a public class Playercontroller script that has a function:
void SetCountText(){
countText.text = "Count: " + count.ToString ();
if (count >= 10){
winText.text = "You win!";
}
}
But when I created a button, dragged the game object into its “on click” field, and looked for functions under the “PlayerController” script, it didn’t show up.
Anyone know what’s going on?
hu90
May 19, 2015, 10:18pm
2
When setting an event handler in the inspector, the following members of the selected object will be available:
Public fields (not C#-style properties)
Public methods taking zero or one arguments
In addition, the type (of the field or of the method’s unique argument) has restrictions. I don’t know them, but:
Works:
int, float, string
Components/monobehaviours
Most objects from the Projet panel, it seems (AudioClip, Texture, Script)
Doesn’t work:
arrays
Vector3
Most types that aren’t basic, monobehaviour or resource