I’m new to UIToolkit and building simple utility app which has master list of custom objects and on selection from the list the UI will show details of object on detail view.
On the detail view I have two Toggle elements which I want to reflect and change the state of underlaying selected object’s variables. I’ve build my current setup pretty much following the logic on this Unity - Manual: Create a list view runtime UI
What would be the correct logic to handle the binding or registering callbacks on the detail UI? My current attempts of registering toggle callbacks when something is selected from list ends up messing the values also on the other objects that are not selected.