Segura
1
I have no idea what I’m doing, but ive set up Forward and Backward inputs and its not moving backwards
completely new to coding, i used a script from another thread
var speed = 3;
var rotateSpeed = 3.5;
var backwardSpeed = 1;
function Update ()
{
var controller : CharacterController = GetComponent(CharacterController);
transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);
var forward = transform.TransformDirection(Vector3.forward);
var curSpeed = speed * Input.GetAxis("Forward");
var backward = backwardSpeed * Input.GetAxis("Backward");
controller.SimpleMove(forward * curSpeed);
}
@script RequireComponent(CharacterController)
Segura
2
Ok so ive fixed it sort of
var walkSpeed = 2;
var rotateSpeed = 2.8;
var backwardSpeed = 1.4;
var runSpeed = 3.5;
var moveSpeed = 2.2;
function Update ()
{
if(Input.GetButtonDown("Sprint"))
{
walkSpeed = runSpeed;
}
if(Input.GetButtonUp("Sprint"))
{
walkSpeed = moveSpeed;
}
var controller : CharacterController = GetComponent(CharacterController);
transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);
var forward = transform.TransformDirection(Vector3.forward);
var curSpeed = walkSpeed * Input.GetAxis("Forward");
var backwards = backwardSpeed * Input.GetAxis("Backward");
var back = transform.TransformDirection(Vector3(0,0,1));
controller.SimpleMove(forward * curSpeed);
controller.SimpleMove(back * backwards);
}
@script RequireComponent(CharacterController)
Is this the correct way of writing it? added sprint