Hello, so I’m trying to make player look in a certain direction on start. When I press start, my camera is reset to 0 and looking in the direction the mouse was last left at on the screen(ex. If mouse cursor was top left of screen on start, the first player will be looking top left when game starts). GDL Space - A Space for GDL code.
GDL Space - A Space for GDL code.
This script is attached to the camholder and Transform cameraPosition is on the player
- I tried changing the player and cameras rotation from edit mode and in script, but I’m doing something wrong and need help.
Please post code using the forum code buttons at the top so everybody doesn’t have to go clicking all over the place and we can see it all on one instantly-scrollable view.
Also, this might be helpful to you:
How to report your problem productively in the Unity3D forums:
http://plbm.com/?p=220
This is the bare minimum of information to report:
- what you want
- what you tried
- what you expected to happen
- what actually happened, log output, variable values, and especially any errors you see
- links to actual Unity3D documentation you used to cross-check your work (CRITICAL!!!)
The purpose of YOU providing links is to make our job easier, while simultaneously showing us that you actually put effort into the process. If you haven’t put effort into finding the documentation, why should we bother putting effort into replying?