Hi everyone i’m new to animation and trying animate conveyor belt that should rotate around itself.i am using curve modifier and it works fine in blender but while i import mesh in to unity its only transform position along axis not rotating itself at a fixed position.
No clue about blender, but commonly artists use a spline path follow solution to create this type of effect. This is available in Unity by multiple asset packs. One solution I think is very robust is Dreamteck Splines