Trying to drag an object with touch using Rigidbody2D.MovePosition

Hello

I have this spirit object which i want to move by dragging (dragging the object to move it on screen) using Rigidbody2D.MovePosition.

I am quite newb in unity . so maybe i missed something i do not know.

Whatever i tried doesn’t make the object move by touch.
The object is Rigidbody2D with Box 2d collider.
Mass is set to 10.
Liner drag is 0.
gravity Scale is 0.01.
I tried with is Kinamtic on or off.

What i have tried:

private var speed : Vector2 = Vector2 (3, 0);

function FixedUpdate () {
if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved) {
rigidbody2D.MovePosition(rigidbody2D.position + speed * Time.deltaTime);}
}

Also, does MovePosition is based on Rigidbody2d Physics?
I can’t manage to make the object move with touch…
I am using Unity version 4.5.

Any help would be appreciated!

Try this instead of using rigidbody2D.MovePosition:

float speed = 2f;
if(Input.touchCount > 0)
{
    Touch touch = Input.GetTouch(0);
    Vector3 touchpos = Camera.main.ScreenToWorldPoint(touch.position);
    
    yourSpriteObject.transform.position = Vector3.MoveTowards(yourSpriteObject.transform.position, touchpos, Time.deltaTime * speed);
}