I am trying to make a 2d application that switches each scene with each correct button pressed and with each correct button pressed a point adds into the score text, and of course for each wrong one it takes a point away. I am trying to construct a public static through a GameControl script that assists my simple scoring script in carrying on over to each screen through the little exercise. Another thing is, is it uses a DontDestroyonLoad method and I of course cannot do that because my timer is tied down to a canvas. But, I am new and if anyone is knowledgeable in public statics of this nature, I would really appreciate the help.
Here is what I have tried on my scoring script:
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using Unity.VisualScripting;
using UnityEngine.SceneManagement;
using Random = UnityEngine.Random;
public class Test : MonoBehaviour
{
public TMP_Text Score;
public int scoreAmount = 0;
public int CurrentScore { get; set; }
public string scoreKey = "Score";
private Scene activeScene;
public string B0;
// Start is called before the first frame update
void Start()
{
scoreAmount = 0;
Score = GetComponent<TMP_Text>();
}
void Update()
{
Score.text = scoreAmount.ToString();
}
public void AddScore()
{
scoreAmount += 1;
Score.text = "" + scoreAmount;
GameControl.control.score++;
Debug.Log(GameControl.control.score);
}
public void SubtractScore()
{
scoreAmount -= 1;
}
}
And then here is the GameControl script:
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameControl : MonoBehaviour
{
public static GameControl control;
public int score;
private void Awake()
{
if (control = null)
{
control = this;
DontDestroyOnLoad(gameObject);
}
else if (control != this)
{
Destroy(gameObject);
}
{
}
{
}
}
}
You can see in the Public Void AddScore() part of the scoring script I am referencing to an integer that should have no clue about scoring in my opinion but part of this is from a tutorial that I found online. I think if the GameControl script was more fused with the Scoring script it may have more success. I think the logic is possibly on the right track, but any help is greatly appreciated.