I used rigid body on the player with rotation locked and the spike is a box with boxcollider attached and this is a 2D game if that matters, I’ve google’d it found some threads with similar questions but the shit wasnt working at all please help me.
use a trigger collider and put into script OnTriggerEnter .
Hi, you can use bounds.Intersects.Like the following;
var playerBounds : Bounds;
var spikeBounds : Bounds;
var player : Transform;
var spike : Transform;
function Start ()
{
playerBounds = player.collider.bounds;
spikeBounds = spike.collider.bounds;
}
function Update ()
{
if(playerBounds.Intersects(spikeBounds))
{
//You hit it!
}
}