Trying to figure out why my callstack in VS Code is missing frames

Hello, I am new to unity and vs code and I’m trying to make sure my vs code debugging environment is set up properly. I have set up the 2d platformer microgame demo, and can attach to the editor with vs code. However, when i hit a breakpoint, I only see a few stack frames. See below. Obviously something is calling PlayerController::Update(), but it is not showing. Thanks for any help

Unity is calling it from C++. The VS Code debugger can’t see that.