Trying to figure out why my character falls to his knees in game mode? (clip incl)

i downloaded this mesh from a tutorial about riggify to unity, i imported the object and have been fiddling to get it to stop doin this and just stay still but it will not. Tried rigidbody on all the layers of the object, tried the capsule thing but that doesnt move with the mesh it stays still and the mesh falls, and not even to the ground just floats there? what am i missing, obviously im a complete noob with this stuff. here the video link

nevermind figured it out had a character controller (enemy test) active which must have been doing something funky to it.