Trying to get a gun to shoot in simple 2D space shooters game

So pretty much I am in a CTS class and I am building a simple 2D space shooter game. I am trying to get the shooting out of my object (cylinder) and nothing happens when I click my assigned key. Here is my code using

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class shooting : MonoBehaviour
{
public GameObject Capsule;

private List Projectiles = new List();

private float projectileVelocity;

// Use this for initialization
void Start ()
{
projectileVelocity = 3;
}

// Update is called once per frame
void Update ()
{
if (Input.GetButtonDown(“Jump”))
{
GameObject bullet = (GameObject)Instantiate(Capsule,
transform.position, Quaternion.identity);
Projectiles.Add(bullet);
}

for (int i = 0; i < Projectiles.Count; i++)
{
GameObject goBullet = Projectiles*;*
if (goBullet != null)
{
goBullet.transform.Translate(new Vector3(0, 2) * Time.deltaTime *
projectileVelocity);
Vector3 bulletScreenPos = Camera.main.WorldToScreenPoint
(goBullet.transform.position);
if (bulletScreenPos.y >= Screen.height)
{
DestroyObject(goBullet);
Projectiles.Remove(goBullet);
}
}
}
}
}
Any help would be greatly appreciated.

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