private SpriteRenderer _renderer;
IEnumerator colorFlash() {
_renderer.material.color = Color.red;
yield return new WaitForSeconds(1);
_renderer.material.color = Color.white;
}
private void OnTriggerEnter2D(Collider2D collision) {
if (collision.gameObject.tag == "EnemyBullet") {
Debug.Log("hit");
colorFlash();
currentPlayerHealth--;
}
},private SpriteRenderer _renderer;
IEnumerator colorFlash() {
_renderer.material.color = Color.red;
yield return new WaitForSeconds(1);
_renderer.material.color = Color.white;
}
private void OnTriggerEnter2D(Collider2D collision) {
if (collision.gameObject.tag == "EnemyBullet") {
Debug.Log("hit");
colorFlash();
currentPlayerHealth--;
}
}