Trying to get default animation state to play, will not

I’ve been trying to make a 3d platformer and have gotten everything I’ve tried so far to work except the animations. I created the animator and applied the animator controller to the player and to one other model for test purposes. Neither work, though I can tell from the inspector that it is meant to as the blue bar is present. I have tried various idle animations with no luck. Can anyone tell whats going on based on the video?

Your rig/animation clip probably isn’t set up correctly. Click on the object with the animator component, go to the animation (not animator) window and find the animation in the drop down list. If there is a lot of yellow text it means its trying to animate transforms that arent actually in your object. This will most likely be due to an incorrectly setup rig or mismatched bone names. If this is the case go to the FBX import section of your model and go to the Rig section and try to fix it there. It could be a number of issues like the rig is setup for ‘generic’ mode when it should be ‘humanoid’. Or it just might lack certain bones completely, go to the skeleton section and see.