trying to get function awake to work correctly.... :/

im just coding something simple but doesnt seem to want to play nice:

var lifeTime = 1.0;

function awake()
{
	Destroy (gameObject, lifeTime);
}

also have connected it to the prefab that also has a spawn point… it fires fine enough but never seems to do its actual funtion which is destroy itself anyhelp

The Unity function is spelt with a capital A (Awake). That might be your problem.

var lifeTime = 1.0;

    function Awake()
    {
    Destroy (gameObject, lifeTime);
    }

Not familiar with UnityScript but in C# awake is declared as:

void Awake() {
  //Do Something
}