Hope everybody who’s reading this is having a great day!
Anyways I’m having a little bit of a problem with a system I want to implement in my Unity Project, basically it’s a Enemy ID system. The idea was whenever the player enters in contact with a enemy, it would get it’s ID and would use it to instantiate them in a battle scene.
This is the Scriptable Object that I’m using for enemy stats and ID
This is a example of how would the enemy stats look like
And this is the script that check the collisions with the enemies
My problem stand from that I can only get information of one kind of enemy, I’ve tried making the enemy check the collisions so they would get their own ID, it worked but it would be hell to parse this information through scenes. Is there a way to make the script which check collision detect more than one type of enemy? Help would be very much appreciated!