Trying to get particle Effects to glow

So trying to get these to glow or look more magical, but been monkeying with what shader info I can find but it doesnt seem to work and I am guessing its because of the texture alpha channels are setup along side it and its getting angry. Any help would be appreciated also here is what shader I was working on.

To achieve selective bloom you need to enable HDR of your camera and bloom component, but HDR bloom is performance taxing to mobile devices.

If you want a simple glow particle attached on each base particle, you write a script to obtain the emission seed from the base particle effect and use this seed on a duplicated particle effect but change the material to additive glow. This method looks cheap but is performance friendly.