{
public float Restarttime =1f;
bool GameHasEnded = false;
public void EndGame ()
{
if (GameHasEnded == false)
{
GameHasEnded = true;
Debug.Log("GAMEOVER");
Invoke("Restart", Restarttime);
}
void Restart ()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}
}
Good day.
Replace with this:
public void EndGame ()
{
if (GameHasEnded == false)
{
GameHasEnded = true;
Debug.Log("GAMEOVER");
StartCoroutine(Restart());
}
Ienumerator Restart ()
{
yield return new WaitForSeconds(Restarttime);
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}
Bye!