Trying to just make a wall out of blocks on a grid

I’ve been trying, and trying, to make a simple stone wall work on a set grid in Unity but I just can’t do it. I’ve tried making the blocks themselves in Blender, but I just can’t do corners. The idea is you can look at the wall from any angle on the grid and it’s 3D.

I know a texture like this on a 2D plane would be the ideal, but I wouldn’t even know where to begin with making one. Especially not one that can do corners and looks 3D. Especially since I plan to have objects attached to walls, and walls that move to reveal hidden areas.

I’ve wasted weeks trying to make both versions work. Has anyone got any tips?

The blocks are exactly 2x1, despite the way the edges look.

This seems to be out of subject for the HDRP forum section, and just some object placement issue.
If the block are indeed 2x1x1, did you try to use grid snapping to perfectly align them ?

To be honest, I don’t know where to post this at all. Really what I want is advice on a different way to do this, tbh.

Well, yes.

I’ve started on a different method now where I make 1x1 sections of wall. It seems to be doing better but I still have issues with corners.

Make sure the brick’s local origin is somewhere useful for the brick, either the center of the bottom or the centroid of the 2x1x1 volume. Use the ‘Local’ pivot mode, not ‘Center’ so you know you’re in line with that. Set the grid size in the editor to be half of the brick size, like 0.5 : 0.5 : 0.5.

Maybe “World building” or “Editor”

Try Pro Grids (it is an official unity tool), there are useful tutorials on youtube

Thanks