To further help learning the ins and outs of Unity, on the image below what is the difference between area 1 and area 2? What can you do in area 2 that you can’t do in area 1 and vice-versa?
Area 1 is just the bounds of the camera object in your scene. Anything inside the bounds will be visible on screen in the game.
Editor-wise, there is no difference between what you can do inside or outside the boundaries of a camera.
Thanks!
So do you need a canvas or can you just make your game in area 2 without a canvas? Also, to make more of the screen visible when you run your game, you need to enlarge area 1, correct?
Alright here’s where I am confused, whats the big box (arrow number 2)? It’s not the canvas because I clicked on it in the hierarchy and the box didn’t highlight. And arrow number 1 is the camera object. My game’s objects are mostly out of the big box
There’s a lot I could explain, but you’d have a much easier time following along the official tutorials here:
Try out the Roll a ball tutorial. It explains most of the features you’d be regularly using in Unity.
Thanks for the tutorial. Just one more question: Do I need a canvas to make each scene (or level)?
No. A canvas is just where you place GUI components like buttons, text, menus, etc.
If you’d start doing the tutorials in the Learn section as many have told you previously, you would have learned about all of this and more. You way of self teaching will leave holes in your overall knowledge of Unity and will also foster bad habits and poor programming skills. If you’re serious, get serious.