I’m a beginner who is trying to create a tower defense mixed with a platforming game.
I believe that I should have a over world map, and some of the levels should be tower defense and some should be platforming. I want to try to make an avatar system in the game so users can customize their cartoon characters, and it would be great if I could add multiplayer to it. Are there any assets that could help me with my game?
Should I use the 2d map factory and SmoothMoves?
Please help
Thanks in advance, Sharkmaster
I want it to be on the iOS platform
Post some pictures of it or videos. Otherwise this is just an idea.
it is an idea. I want some help trying to start the game
Start the game by prototyping the mechanics rather than focusing so early on assets. If you prototype the mechanics and it is fun to play with primitive art then maybe look into making assets. If you are a beginner it might not be a good idea to think about multiplayer right away as that introduces its own set of complex problems.
If you are looking into starting generally I would take a look at some Tower Defence tutorials and Platformer tutorials, then work out how you could piece them both together effectively.
Good luck! ![]()
Agreed with Chambers, despite his shady image. ![]()
I would start with your basics and build the system first. You can trade in the assets later once you’ve figured out your games core mechanics. In your case since you want a world map, I would start there. Focus on making a 2D or 3D map that has levels that can be selected. Then have your levels load off what’s chosen. Should be relatively easy to figure out. Or perhaps you can work on the design for the in game defense part. Moving objects from point to point is pretty easy.
I would recommend TornadoTwins old tutorials for the worm project. You can learn towers rotation and shooting from there. Then just use it in a 2D sense if that’s what you want.
Search on google:
“Unity Tower Defense tutorials”
Try following some tutorials and try to learn how to make a game. You shouldn’t be asking other people to help but instead you should be using your time to research and experiment.
Advice: (this is from personal experience)
Game development is simultaneously an art and a science. To do it effectively requires a lot of skill and creativity. The latter is far more common! But you can’t learn a language by trying to write poetry in it. The first thing you need to do is learn to ask “Where is the bathroom?”. OK, stretching that analogy a bit, but I hope you get the idea. Don’t try to learn game development by making your dream game.
The first thing you should do is follow a few tutorials. If you don’t feel comfortable with what you’ve learned, take a break, play some video games for a few hours or days (“market research”, right?), then do the tutorial all over. Repetition is key. Once you do feel like you’ve learned something, try to expand the game you built with new features all your own.
Actually, the first thing you should be doing is writing down every game idea that you think of. I recommend Evernote, or a simple notebook if you prefer paper. Don’t write down super detailed ideas, just enough to spark your memory once you come back to it. You should have a lot of ideas!*
The next thing you should do is try to make a simple game that already exists (i.e. Pong, Tetris, Flappy Bird, Space Invaders), but without the help of a tutorial. This is the part where you can start asking how to do things on the forums.
Finally, you should pick the simplest idea at of your notebook, or more specifically, the idea that most closely resembles the types of sample games you’ve made so far. Now, you can be a game developer.
*Once you start writing down your ideas, you should start to gain an appreciation for how cheap and easy they are, especially compared to a working game. Everybody has lots of ideas, and your idea, however much you like it, is not special. In fact, I guarantee you that there is at least one other person in the world with the exact same idea, but they’re likely not a game developer with the ability to create it. Please don’t be an Idea Guy.
Make some more basic games first like Pong, and then Pacman (to learn some AI techniques).
Once you’ve made those and completed them, you’ll have a much better idea how to approach your tower defense game with confidence.