Hi everyone. I’m trying to make a 3D Tactics RPG game similar to XCOM-2. So far I’ve been able to create a grid that detects heights but isn’t really good at detecting small variations in the terrain (such as a small elevated platform). You see, the grid generates both beneath and above the platform when it should only generate above it.
I have been somewhat able to make it detect multiple height levels on the same (X,Z) coordinates but the pathfinding is messed up as it only walks on the floor level.
If I should provide more context or information, please let me know as this is my first post on the forum.
Thank you so much!
