Trying to make a button enable (or disable) components, but I can't seem to be able to.

I am trying to make a button in my game, that when collided with, will change a bool value in a component Button_Enable, that other gameObjects will sense in a component called Button_Sense. The Button_Sense component will sense that the button has been pressed, but it won’t disable the components that should be disabled.

I am new to unity, but i looked everywhere and couldn’t seem to fix this problem. I used an array of public string variables and a repeat length of array line of code, then after that I disabled/enabled the component. the object will change transparency, but it won’t disable the components in the array for that gameObject. Here is my Button_Sense component code:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Button_Sense : MonoBehaviour
{
    private Button_Enable Button;
    public string ButtonSensed = "Button";
    private Color DisabledColor;
    private Color EnabledColor;
    public bool Inverted;
    private Renderer Renderer;
    public string[] ComponentList;
    void Start()
    {
        Button = GameObject.Find(ButtonSensed).GetComponent<Button_Enable>();
        EnabledColor = GetComponent<SpriteRenderer>().color;
        DisabledColor = new Color(EnabledColor.r, EnabledColor.g, EnabledColor.b, 0.25f);
        Renderer = GetComponent<Renderer>();
    }
    void Update()
    {
        if (Button.ButtonPressed && Inverted == false || Button.ButtonPressed == false && Inverted)
        {
            Renderer.material.color = EnabledColor;
            for(int i = 0; i < ComponentList.Length; i++) {
                (gameObject.GetComponent(ComponentList[i]) as MonoBehaviour).enabled = true;
            }
        } else
        {
            Renderer.material.color = DisabledColor;
            for(int i = 0; i < ComponentList.Length; i++)
            {
                (gameObject.GetComponent(ComponentList[i]) as MonoBehaviour).enabled = false;
            }
        }
    }
}

I have this exact same problem right now and can’t find a solution anywhere. I’m sure I’m doing something stupid but can’t figure it out. Spent 12 hours today trying.