Trying to make a game is tough man

Yo, my friend and I are trying to make a game for the first time. It’s something like what you see in the video. We wanted to know how to code that part you have to tap the next box after the one you tapped previously or else it’s gameover. WhatsApp Video 2019-02-22 at 13.23.15.mp4 - Google Drive Any help would be awesome.

:eyes:

How about some more detail from a code perspective, this is a scripting/coding forum.

What code have you attempted to write?

Warning, not everyone will be able to watch your video, so not everyone may be able to assist if your information is packed into that video.

Brutal, but true.

I suggest, to paste screenshot directly into the forum, then describe details of the problem.

The thing is we don’t know where to start with the code, we just need some insight on how to develop it. The concept is, you’re a neko jumping from rock to rock grabbing fishies, but we don’t know how to make the neko only be able to jump on the closer rock and then on the rock after that without having the freedom to jump on a further away one.

My friend drafted this out i hope it helps Imgur: The magic of the Internet
in case you couldn’t watch the video here’s a screenshot Imgur: The magic of the Internet you have to tap the black boxes in order from down to up and if you jump one it says miss, so same idea but instead of miss you get death.

If you think making it is tough, try getting people to actually play it!

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  1. Learn C#
  2. Learn from the Unity manual
  3. Learn from available tutorials in the Learn section and on YouTube
  4. Research or ask specific questions on the forum

If you ask broad questions like this, you will only get unhelpfully broad answers.

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If you don’t know where to start, I’d say you should get familiar with the engine’s API first - at least take a look at the parts that might be of interest in your particular case. (If you’ve never programmed before, you should start with C# basics instead).

In order to make things easier, don’t just try to work on everything at once, but break the problem into small chunks of work:

  • How can I move an object?
  • How can I detect input?
  • Which options do I have to identify or classify an object that I’ve clicked / tapped on?

These are some of the technical parts you should start with. Once you figured all of them out, you should be able to build your very first prototype.

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