My end goal is to use Unity to make movies (not just cut scenes or quick clips but movies). I do have some experience with Unity making games but this question is exclusive for making movies. Sorry for the length of this post but I want to be thorough.
I have gone through a bunch of tutorials and such for Timeline and Cinemachine… and I have seen people and organizations (including Unity) tout how Unity can be used to make movies… which I have seen the results and they look good… but I can’t get an answer to what I would think is a relatively easy question (for people who are experts with Unity and Cinema). About a year or so ago, I posted a similar question to this post in several different places… from Unity FB group to a Unity Forum post to a well known Unity Discord channel… and either received incomplete answers or the question was avoided. Let me try it again as I aim to get back into this.
For simplicity… this is in layman’s terms. In the “real world” ie. outside of unity… when making a movie… you go on a set… record your shots and move on to the next set. So, say you have one “set” or “shot” you need of someone on a mountain top during the day… you go there and shoot it. Then say you have another shot of a person on a boat… on a river… on an overcast rainy day… you go shoot that… then say you have an action car scene… at night… in a city… you go to the city… at night and shoot it. At some point, you have a bunch of “recordings” or “clips”… you put them in say Adobe Premier Pro… edit them together and now you have a movie. Yes, there is more to it than just this simple explanation (and yeah, you could do it in CG and not need to go anywhere) but this explanation is all that’s needed to give you a context for my overall base question.
I’m trying to sort out how we do this in unity… ie. have different sequences/shots from different locations… coming together to make a movie.
I don’t think you can have one giant “unity scene” with all 3 of the “locations” above located in the same “unity scene.” I guess you could do that but there has to be a better way as having all these difference “scene locations” on one giant unity scene seems like it would have all sorts of problems… starting with global lighting and day/night issues… and a whole bunch more challenges.
In terms of every tutorial video that I have seen trying to teach cinemachine and timeline… shows the shots/sequences being made from the same “unity scene”… ie. the same “map” or environment or “level.” Where there are just different shots/camera movements from the same “unity scene” and the same area/type of environment.
Using my example from the “real world” above… would you have a different “unity scene” for each location… ie. a “Unity scene” for the mountain top, a seperate “unity scene” for the city… a seperate “unity scene for the river sequence”… and then have a separate “Master timeline” “unity scene” where all the shots from those other scenes go? And then load all of those scenes in an iterative manner and somehow piece together the various timelines to the “Master timeline?”
The above may sound confusing or perhaps I’m not explaining it right… so, long story short… I’m trying to make a movie… not a cut scene… but an actual movie using Unity. Movies generally have shots, sequences, etc. being made from a ton of different “looks”, locales, sequences, day/night, etc. How can that be done using Unity in the context of the above question?
I’m not looking for a “how to use Unity” or “Learn c# coding in 7 days” or any of that type of hand-holding… I’m just trying to sort out the top level process using the example(s) above… where you have multiple move scenes, multiple movie sequences, multiple locations and such… all to make one movie… and I guess, ultimately on one timeline? All movies have these types of things (different locales, shots, etc.) so it’s not like it’s something special, I just can’t sort out how it’s done using Unity.
Thanks
PS - would be awesome if Unity or someone did a solid and detailed and narrated tutorial (using assets easily gotten from the Asset store) on making of say… a 10 minute short film… where the movie took place on different locales, locations, day/night, etc. All of the Unity Blog posts and articles about movie making with Unity that I have seen didn’t go into much detail on how they actually made the movie… those articles gave insight into plugins/assets… some of the technology process of say creating fur or skin tone or alembic imports, cloth dynamics and such… but not how they actually made the actual “movie”… at least not from a small indie POV and in the context above. Yes, I have seen some projects you can download but little to no details are shown about the project that helps with my original question and you just see the end results in the project that you download… which I don’t think is all that helpful for people less than at the Intermediate level in such things or wondering about core processes such as the questions I originally stated.
And not sure if the process changes any but I’m looking to do this using HDRP and Unity 2019.3 (or higher/more current).