Hello! So I have been trying to make an animation play, stop for a bit, then resume playing, and do that forever.
I have tried using plain code ( which requires animations to be in legacy and don’t work in the animator), animation events (by making it call a function after every loop that resets a parameter to not allow a blank state to transition to the actual animation state and back but that doesn’t work), animator parameters, animator transition conditions, animation events, and no success.
This sounds so simple and yet is so hard to find an answer to. Suggestions on how to do this sort of thing would be appreciated. Thanks in advance!