Trying to make BrickBreaker game

I’m starting on a BrickBreaker game right now, and I’m struggling on how to get the bumper to hit the wall. I know I could make a script to set up crude boundaries, but I want it to be more dynamic, probably with colliders. I’m working on this just to finally say I made a video game, so I doubt it’ll be good. I’m using Unity3D, as opposed to other SDKs (like UDK, GameMaker, GameSalad) because I’ve invested more time in learning how it works (via free 3D Buzz tutorials).

I could show you the actual project, but I’m not sure how to upload projects on this website.

If you’re just translating the bumper, hard coding boundaries in is probably the best solution. If you wanted it to be a little more dynamic you could set the boundaries to be based off of the screen width or even set up a fixed Rect to check against. However, if your game is 3d or you specifically want to use colliders (maybe so you can utilize Unity’s physics) then you would need to set the velocity on the bumper’s rigidbody component.

Get as far as you can trying yourself and then search in the Asset Store for M2H 5 C# Example Games as that contains a 3D breakout type game.