Trying to make my Unity shadows match or exceed my Unreal shadows

Hi,

On the right is Unity 5, on the left is Unreal.

Shadows of large structures blur more in real life. This is important to me, because most of the shadows my users will see are from buildings. How can I get blurrier edges on my shadows?

Thank you,
-Chilton

You need to bake the shadows to get them to be so soft.

(if you need real time, there are a couple of paid assets that soften the shadows)

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