I recently decided to change my game from 2D to 3D, but keeping most things as 2D sprites. I already changed the 2D renderer to the 3D one. I’m using Unity 2021.3.7f1, and URP 12.1.7.
There is absolutely nothing I can think of or tried that has worked. Sprites sort based on Y position, and there is no way of changing that in the 3D renderer like in the 2D one where you could set a custom sort axis. It becomes even more chaotic when I introduce transparent water, as things very much on land will appear under the water if they overlap with it on the camera.
I tried converting them to planes with textured materials, but either the mesh is huge and incorrectly oriented, or the sprite appears stretched. Nothing I find online helps, as I’ve seen people using regular sprite renderers that work beautifully, as well as plane mesh renderers.
I tried playing around with shaders, and the default “Unlit/Transparent Cutout” seems to work best, works with transparent water, and z sorting, the only problem is it turns all transparent pixels fully black, and all I can do is slide the alpha cutoff, which vaguely removes fully transparent areas, but never really gives semi-transparent pixels.
Nothing I tried making with Shadergraph works either.