So I’m trying to do some things with Unity’s new native multiplayer functionality.
- In order to apply proper input to local players, I need to access those players by some sort of index. Player 1 might use “P1 Horizontal”, while Player 2 would use “P2 Horizontal”, etc.
- In order to do this, I must first access the players that “this client” is using.
I see many things in the scripting reference, but it’s a bit confusing. How do I go about doing this?