Hey I wanted to learn to know all the tool to create art (best way to use texture, best way to use prefab, best way to use particles) in Unity. So any tips on what I should be concentrating on? ( i am 3d modeler, so my program is usually maya).
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To answer some of your questions:
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Not sure what you are referring to by “best way to use texture”, if you’re asking how to create textures, that’s a skill that takes a lot of time and effort to develop and really can’t be taught with a single forum post.
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Prefabs make development easy; some form of a prefab or asset system exists on all production game engines; i.e. CryEngine, Unreal, etc. Basically you use these to encapsulate data and assets in order to create a new container composed of whatever data and assets you need. This makes it easy to use the same group of assets over and over again, without having to assemble it a thousand times. Unity’s prefab system is pretty good, as you can update a prefab and have all instances of the prefab update instantly. It would be very difficult to make a game without proper use of prefabs. For detailed info, you can quickly check the docs.
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About particles, do you mean to ask about best performance practices?