Trying to modify the angry birds like code to launch the projectile

I’m trying to modify the ProjectileDragging.cs to handle a different click spot.
I watched the tutorial in this video:

The issue with this is the player needs to click directly on the projectile. This can be tough with a small screen.
What I did was add another CircleCollider2D with the trigger checked and set it to a very large area. This greatly increases the area where the player can click.
In the MouseUp, I hide the collider so the projectile doesn’t collide with it.

The issue I’m having is trying to get the dragging code right so the projectile drags correctly regardless of where the player clicked within the area. I expanded the area to about 4x the diameter of the projectile.
This is the dragging code:
void Dragging () {
Vector3 mouseWorldPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Vector2 catapultToMouse = mouseWorldPoint - catapult.position;

if (catapultToMouse.sqrMagnitude > maxStretchSqr) {
rayToMouse.direction = catapultToMouse;
mouseWorldPoint = rayToMouse.GetPoint(maxStretch);
}

mouseWorldPoint.z = 0f;
transform.position = mouseWorldPoint;
}

Thanks!

I figured it out… Actually was pretty easy.