Hi, I am following a tutorial on the Unity basics. I am currently on a chapter about animation and am being shown how to create an empty object and use that as a hinge (after being placed where the hinge should be, designating the point of rotation),for a door opening animation, the actual door itself is then parented (dragged onto hinge/empty object in the hierarchy).
This I have done but in the video when the empty hinge object is rotated the door object rotates on the hinge. For me however the door just rotates from its center like it always did even before being parented.
So my issue is the parenting relationship does not effect my rotation point and I don’t know what to do about that. Maybe it’s a difference in versions?
Any help appreciated.
Thanks