One of my players is having issues when others try to join their games. I’m using Unity Relay and NGO.
When they host a game, the game seemingly is hosted fine (brings them to the lobby, no errors in the log), but when others try to join they get a “Trying to receive TimeSyncMessage from client 0 which is not in a connected state.” about 10x in the log before getting disconnected.
This seems to be a rare issue, as among the thousands of players, I’ve only had this reported once. From their description, it seems like it happens to anyone trying to join their game, not a specific user.
The game is running on Unity 2021.3.28f1 and Netcode 1.5.1
Any help is greatly appreciated!