Trying to recreate a retro games vehicle movement

Hi has anyone ever played RoadTrip Adventure AKA ChoroQ HG 2, I used to absolutely love this game as a kid and spent 1000+ hours playing it, I have recently stated learning C# in Unity and would really love to recreate the look and feel of this game, Just wondering if anyone could help me in anyway, Thanks.

You should! There’s like ten billion driving game tutorials on Unity… go check them out and see which might be closest to the feel you want, then make yourself a little driving script and drive around on a level.

Doing that will have two effects:

  1. build your confidence

  2. encourage you to start making more content for it (more city area)

Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

How to do tutorials properly, two (2) simple steps to success:

Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That’s how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.

Fortunately this is the easiest part to get right: Be a robot. Don’t make any mistakes.
BE PERFECT IN EVERYTHING YOU DO HERE!!

If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there’s an error, you will NEVER be the first guy to find it.

Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

Finally, when you have errors…

Remember: NOBODY here memorizes error codes. That’s not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

The complete error message contains everything you need to know to fix the error yourself.

The important parts of the error message are:

  • the description of the error itself (google this; you are NEVER the first one!)
  • the file it occurred in (critical!)
  • the line number and character position (the two numbers in parentheses)
  • also possibly useful is the stack trace (all the lines of text in the lower console window)

Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.

All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don’t have to stop your progress and fiddle around with the forum.

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Thank you for that it has really given me confidence to go ahead with this project, I have been having mental blocks with coding but this has helped me understand where i’m going wrong, Thank you so much!

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Hey hi, I have not, I’m a little bit older so I played Amiga as a kid, with games such as Lotus Turbo Challenge and such. But I have seen the game and it’s very nice. Follow Kurt’s guidelines, go ahead and good luck, we can help if you have troubles.

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You should make a new project and write a script to drive a box “car” around a plane.

Put some textures on everything, make the camera chase it, drive around.

make a building … oh no, no collision, you drive right in… too bad, wait for later

Make a car Model in Blender (even if it is just a long 3-piece box), drop it in.

Now try to makea rolling ball in that city… ah that hits the colliders doesn’t it?

All of these are super easy little tutorials you can find online.

You’ll find yourself standing in the shower thinking “Man, I need to make some trees to knock down in this city!”

who knows maybe you’ll make the next Katamari Bumper Cars Roadtrip Game!

etc

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I just re-read this, later… you were probably thinking to yourself, “dude seriously what are you talking about, i said a CAR game, not a rolling ball game w . t . f. man?!”

But then I realized I had not left the gem, the ball, the car, the racetrack, the magic from @KenneyNL :

https://twitter.com/KenneyNL/status/1107783904784715788

8443340--1119308--Screen Shot 2022-09-15 at 5.54.54 PM.png

ALSO… go check out this guy, the man, the myth, the legend, the video by the INCREDIBLE IMPHENZIA!

https://www.youtube.com/watch?v=ODVV3eUE5zM

Put Imphenzia’s level together with KenneyNL’s rolling ball idea, mash 'em up, you are DONE!

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Imphenzia is the boss. I quite like Line War, an unusual slow-rolling RTS he collaborated on with another dev.

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