In here they talk about how Unity’s light probe system works.
It seems like they used “TetGen” for generating tetrahedra. Unfortunately that software is C++ only.
I tried searching for C# alternatives, and although some of them kinda work, none could achieve the same results as TetGen’s implementation.
There is a nice repo that did the C++ /.Net wrapping but I have a feeling it won’t work with Mono.
If anyone has any idea and point us in the right direction please do so!
It would be awesome for Unity to open the Tetrahedalize API and allow us to pass parameters, but I guess it works only with bakedProbe data only.