I am trying to resize a gui element larger than the size of its texture. The ‘active background’ in the gui style sizes as expected when a button is clicked but the image itself seems to stay at the maximum the size of the original image. This sort of makes sense, as why would I want to scale things up and pixellate them? But for instance on my fairly high res htc one, a 64x64 button is quite small on screen.
Also, I’ve set the texture to gui, turned off compression and set max size to 4096. Any ideas?