Trying to resize ui elements bigger than their image size

I am trying to resize a gui element larger than the size of its texture. The ‘active background’ in the gui style sizes as expected when a button is clicked but the image itself seems to stay at the maximum the size of the original image. This sort of makes sense, as why would I want to scale things up and pixellate them? But for instance on my fairly high res htc one, a 64x64 button is quite small on screen.

Also, I’ve set the texture to gui, turned off compression and set max size to 4096. Any ideas?

Maybe GUI.matrix helps you :wink:

I’ve considered GUI.matrix and may use if I have to, just worried about different aspect ratios on different devices squishing it.

Ok Jfo I’ll check that out.

Thanks guys