Trying to resize Unity WebPlayer control when resizing browser

I’m trying to get a Unity WebPlayer control to resize when the browser is resized. Here’s the code I think is pertinent:

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
	<head>
		<script type="text/javascript">
		<!--
		function GetUnity() 
		{
			if (typeof unityObject != "undefined") 
			{
				return unityObject.getObjectById("unityPlayer");
			}
			return null;
		}

		function ResizeUnity()
		{
			//This function properly assigns innerWidth and Height to winWidth and winHeight
			GetWindowSize();
				
			var unity = GetUnity();
			if(unity != null)
			{
				//This does not properly resize anything at all
				unity.width = winWidth;
				unity.height = winHeight;
			}
		}
	}

	if (typeof unityObject != "undefined") 
	{
		GetWindowSize();
		unityObject.embedUnity("unityPlayer", "WebPlayer.unity3d", winWidth, winHeight, params);			
	}
	-->
	</script>
	<style type="text/css">
	<!--
	div#unityPlayer {
		cursor: default;
		height: 100%;
		width: 100%;
	}
	-->
	</style>
	</head>
	<body margin="0" marginwidth="0" marginheight="0" scroll="no" onResize="ResizeUnity()">
		<div class="content">
			<div id="unityPlayer">
				<div class="missing">
					<a href="http://unity3d.com/webplayer/" title="Unity Web Player. Install now!">
					</a>
				</div>
			</div>
		</div>
	</body>
</html>

From various alert()s in the code, I can verify that ResizeUnity() is being called when I change the size of the window. I can verify that winWidth and winHeight are getting proper values assigned to them upon resizing. But, no matter what I do to the browser window, the Unity WebPlayer object stays the same size it was when it was loaded.

What am I doing wrong?

It seems the GetUnity() function wasn’t grabbing an element high enough up its div hierarchy for me to resize the correct element. Updating my ResizeUnity() function with this did the trick:

function ResizeUnity()
{
    //This function properly assigns innerWidth and Height to winWidth and winHeight
    GetWindowSize();

    var unity = document.getElementById('unityPlayer');
    if(unity != null)
        {					
            unity.style.width = winWidth + "px";
            unity.style.height = winHeight + "px";
        }
}