Trying to Simulate Glass Building Reflection

Hi everyone,

I have a glass skyscraper and I was to reflect a environment cubemap onto it. I don’t need transparency and I just need a crisp reflection of the environment. Even if I use Reflective/VertexLit, the reflection is very poor quality. I know it’s not the textures from the cubemap because they look fine when I use them as a Skybox. And yes, I’m using Unity Pro 4.5.2.

Is there any built-in shader settings I can fiddle with to get good reflections for my building? If not, can anyone direct me to a free shader that will produce the result I’m looking for? Any help would be greatly appreciated.

Whats wrong with Reflective Diffuse?

The map being reflected is very low-res. I’ve attached a screenshot so you can see how the reflection looks in comparison to the skybox in the background using the same textures.

1914402--123507--Building_PoorReflection_Example.jpg

The should work fine, do you have mipmaps enabled for your qubemap?
They may blur your result.