Trying to spawn enemies on only one path

I’m using the Simple Waypoint System (an awesome Unity Asset) and I want to have the enemies choose one path and follow the waypoints I’ve already laid out. The problem is that my path array is a string array and I’m getting an error for trying to convert it to an int. I tried converting the string array to an int array, but then I got an error because I’m referencing a SetPath(PathManager) through the Unity asset that Visual Studio is saying takes 2 arguments. I’ve tried inserting a second argument, but I’m clearly doing it wrong.

Can anyone tell me what I’m missing here?
Here’s my code block:

void SpawnEnemy (Transform _enemy)
{
Debug.Log("Spawning Enemy: " + _enemy.name);

    //not sure if this should be a Transform array or something
    string[] myPaths = new string[] { "Path1", "Path2", "Path3" };
    

    eMove = _enemy.GetComponent<splineMove>();

    //Want to choose Path1, but I'm getting an error
   //error: cannot implictly convert type 'string' to 'int'
    Instantiate(_enemy, eMove.SetPath(WaypointManager.Paths[myPaths["Path1"]], transform.rotation));
}

@OG23 Thank you! That makes a lot of sense.