Error Found: The supported APIs test detected the following errors:
- API D3D12GetDebugInterface in d3d12.dll is not supported for this application type. UnityPlayer.dll calls this API.
Should I be setting the configuration to debug release or master before I ‘Build app packages’ ?
I have tried checking and unchecking ‘Compile with .NET Native Tool chain’ since I thought that might be the cause…
any ideas ?
Have you chosen Master configuration?
Just recompiled as MASTER and built the packages and get this error
Error Found: The supported APIs test detected the following errors:
- API ExecuteAssembly in uwphost.dll is not supported for this application type. Cube Stack.exe calls this API.
- API DllGetActivationFactory in uwphost.dll is not supported for this application type. Cube Stack.exe has an export that forwards to this API.
- API OpenSemaphore in api-ms-win-core-synch-l1-1-0.dll is not supported for this application type. System.Threading.dll calls this API.
- API CreateSemaphore in api-ms-win-core-kernel32-legacy-l1-1-0.dll is not supported for this application type. System.Threading.dll calls this API.
I checked ‘Compile with .NET Native tool chain’ and trying again…
ok. .that seems to have worked
well I guess not… The store sent me this back… so back to the drawing board
Supported APIs
Which Unity version is this, because we always check WACK before publishing build. So it should succeed in Master config
I reset my machine/VS and set it to MASTER and submitted. Seems to work now
I can’t build a Master build because of:
Unable to debug .NET native compilation code. Error initializing debugging services for symbol file
‘C:\Users(This User)\Documents\UnityApps\HappyKoWinStore\HappyKo\obj\x86\Master\ilc\intermediate
\Native\Happy Ko.pdb’.
Oåterkalleligt fel
(Oåterkalleligt fel = unrecoverable error)
How to solve that?