Hi, I am really hoping that someone can clarify or shed some light on the .xib splash screen feature in Unity.
I have tried to use this feature, which i mean is absolutely perfect, if I just understood it.
Here is how I “think” it is working.
-
I create a new XCode project (singleview), saving it somewhere outside the asset folder, in which I create a new View and calling this splash.xib.
-
I then design the splashscreen as I would like it, importing the images I want, into this XCode projects images.xcassets with new image sets.
-
I then save the project.
-
I then open the Unity’s Player Settings and inside the Splash Image I choose Custom XIB and points to the new splashscreen.xib I just created.
-
I then choose to build the project and choosing Replace to make certain that everything is a clean project.
When the build is done I open XCode but only to see that correct splashscreen is there but it has not all the images i have used in the splashscreen?!?
Is there a way, inside Unity, that I should create the images.xcassets or shall I copy them over manually every time I decide to create a clean build (Replace).
Really hoping for help in this matter and thanks in advance ![]()