I`m following the Unity manual to use a 3D 360 video as the skybox/panorama.
Unity 2020.2.0f1 and Oculus 20.1
I have the XR all set up i think but for some reason when I open the material in the inspector it does not have the 3D Layout option listed. It lets me set it to 360 but no stereo. I need to set this to over/under.
apparently this is not compatible with the new Unity XR Plug-In Management System. I’m basically stuck on the same issue, I’m gonna try this shader that is mentioned in this thread:
It seems like we are still waiting for an official reply by Unity. At least it would have been very helpful to state in their documentation that this stereo layer in the Skybox won’t work if you use the preferred new XR Plug-In Management System.
Not many of us doing this type of thing. What camera are you using? I picked up the VuZe camera and like it a lot. Still working on a game scenario but want to see if I can do this first LOL Are you using the Oculus package for the XR?
Thanks for reporting back, I’m happy to help! Yeah it still seems like a rare use-case, I’m working with material shot on the Insta360 Pro 2 camera.
I’m using SteamVR to be compatible with Vive.
Unfortunately I can’t help you with exporting to apk’s, don’t have much knowledge there yet.
There is indeed a disconnect between the panoramic shader UI and the XR plugin management. We’re working on a fix and will backport up to 2019.4 when ready.
Thanks for fixing this up, it´s been faulty for ages, prevented me from moving to newer version frankly because of tight schedules would be great to have bug gone finally. Let us know which versions will get update so I can pick the right editor version to keep building on. Currently trying out 2021.1beta for kicks and no UI there also,changing components debug layout float variable by hand (from 0 to 1 or 2) doesn´t work, I think it worked with some version.